Statistics
Stamina:
-> Stamina is the lifeblood coursing through your veins, the vital essence that sustains you in moments of danger.
Dexterity:
-> Dexterity embodies grace, reflexes, and finesse.
Strength:
-> Strength flows through the soul, its power used for bullying or beating someone up.
Acuity/Acumen:
-> Acuity, akin to a hawk’s keen eyes, grants insight and serves as a person's wisdom.
Mana:
-> Mana, like a shimmering pool of arcane energy, fuels your character’s magic. Wizards draw from it to weave spells of all kinds.
Veracity:
-> Veracity—the precision of a targeting spell, the exact aim of a spitball to its victim.
How it works
-> Health. 100xStamina (ex. 100x10=1000. 1000/1000 health points.)
-> Modifiers. t!roll 1d20 + MODIFIER (Strength, Acuity, Veracity, Dexterity) (ex. t!roll 1d20 (10) + 5 = 15)
-> Damage. number + (MODIFIER x 10 (or something along that line)) (Strength, Veracity) (ex. 50 + (10 x 7) = 120 damage)
Stamina:
-> Stamina is the lifeblood coursing through your veins, the vital essence that sustains you in moments of danger.
Dexterity:
-> Dexterity embodies grace, reflexes, and finesse.
Strength:
-> Strength flows through the soul, its power used for bullying or beating someone up.
Acuity/Acumen:
-> Acuity, akin to a hawk’s keen eyes, grants insight and serves as a person's wisdom.
Mana:
-> Mana, like a shimmering pool of arcane energy, fuels your character’s magic. Wizards draw from it to weave spells of all kinds.
Veracity:
-> Veracity—the precision of a targeting spell, the exact aim of a spitball to its victim.
How it works
-> Health. 100xStamina (ex. 100x10=1000. 1000/1000 health points.)
-> Modifiers. t!roll 1d20 + MODIFIER (Strength, Acuity, Veracity, Dexterity) (ex. t!roll 1d20 (10) + 5 = 15)
-> Damage. number + (MODIFIER x 10 (or something along that line)) (Strength, Veracity) (ex. 50 + (10 x 7) = 120 damage)